to live up to the blog's title im starting a series of "Good Criticism, Bad Criticism," because so many people who get paid to tell me what is good or bad are apparently either monkeys, three year-olds, or a combination of both
so here's to them
Bad Criticism
video games have it especially bad, its "critics" a generation of socially challenged nerds who find shooting things a deeply profound experience. really, people diagnosed with incommunicable disease are paid to write. have a look at Mr. Matt Casamassina's many opuses (opusii?) when youre craving some suicide
but for every million or so of these wordless, rambling descriptions (IGN calls them reviews), we get something along the lines of this:
Good Criticism
Mr. Ryan Stancl of Game Career Guide has critiqued the Katamari Damacy series, and it's a great read. his approach is noticeably blunt, but this is easily forgiven because he is quite literally trailblazing. Stancl ventures through several different schools of criticism, enlightening us to not only the brilliance of the game, but the complete idiocy of modern game journalism
the critique is in three parts: part 1, part 2, part 3
while we're on the subject, YĆ« Miyake is probably a genius. i say probably because i'm not quite sure what a genius is
but his music sure is great
the critique is in three parts: part 1, part 2, part 3
while we're on the subject, YĆ« Miyake is probably a genius. i say probably because i'm not quite sure what a genius is
but his music sure is great
one day i will write my own piece on Katamari Damacy, because i am finding it harder and harder to contain the exponentially increasing amounts of praise i have for this staggering work of... thing. seriously. if space aliens visited earth and i had to show them something that encapsulates our entire culture, humanity in a nutshell, if you will, i'd show them Katamari Damacy
Update this place man.
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